![]() ![]() ![]() Ty's Yoyo Redux does this through a couple of ways such as: new unique effects for vanilla yoyos, recipes for developer yoyos, new custom yoyos at various points in progression, new yoyo accessories and buffs to counterweights to make them actually useful. If you find any bugs, please report them on GitHub.įeel free to use this in any modpack you might be developing.įeel free to add compatibility with any mod you might be developing.Ty's Yoyo Redux is a part vanilla tweaks, part small content mod for tmodloader with the goal of improving the vanilla yoyo-subclass experience. Balancing is hard to do without any testers. If you think something is too overpowered, underpowered, or broken in general, please, let me know. It can also be combined with an elementium yoyo to give the Terra Chaser the ability to collect items. The Terra Chaser needs mana to do so, however. With a whistle and the swing of your fist, it will seek out an enemy and attack it. Any further enchantment increases the item limit. It can inherently collect items, equivalent to a yoyo with Collecting I. Yoyos can be made with materials from Botania, and have abilities appropriate for each tier.įirst, of course, you need to make some cord out of manastring.īehaves similarly to a shear yoyo, cutting down shrubs and leaves and such. At the cost of damage, allows your yoyo to stick to blocks.Allows the yoyo to spin for longer, increasing it's duration.Makes the yoyo lighter, allowing it to move faster.Can be applied with a Cord, counting as 8 string.Each level lengthens the yoyo's cord by 2 blocks. ![]() Gives the behavior of the yohoe to any tinkers' yoyo.Gives the behavior of the shear yoyo to any tinkers' yoyo.The bodies determine the damage and movement speed.īoth the cord and axle have friction, which determines how long the yoyo can stay out. The cord determines how far away from you the yoyo gets. The different parts are crafted as usual in a part builder or by casting. The yoyo is made in the tool forge using an axle, two bodies, and a cord. If you want to have a read, you just need to combine your trusty Materials and You with a yoyo cord. It has information about all of the modifiers, as well as stats for every material you can use to craft your yoyos. I've included an in-game guide book for everything tinkers' yoyos. Collecting allows yoyos to pick up items, and the number of items it can pick up depends on the level of the enchantment. In addition to the vanilla enchantments, yoyos can be enchanted with collecting. They can have Sharpness, Looting, Unbreaking, etc. Yoyos can be enchanted just like any weapon. Could be useful for getting around, considering you can reel yourself in and out from the yoyo once it's stuck. If putting shears on a yoyo made it work like shears, there's no reason putting a hoe on it wouldn't work, right? The Yohoe can harvest crops and replant them, while also tilling any soil that passes underneath it.Īt the cost of damage, you can combine a diamond yoyo with some sticky slimeballs to allow your toy to stick to blocks. It allows for the yoyo to cut grass and flowers and plants and stuff and to shear sheep and mooshrooms without damaging them. The cords are crafted with 8 string in a circle.īy combining an iron yoyo with shears, you can give the functionality of shears to your toy-weapon. Yoyos need 4 of the desired material, a stick, and a chord to craft a yoyo. If you get too far away from a yoyo, you will be pulled towards it. While out, the yoyo will follow where you look and do damage to anything it touches. To use a yoyo, right click it and it will throw out. If you DO have kottle installed but you are still getting an error, please report it as a bug here. This mod now requires kottle to run, however the game can NOT detect if kottle is installed. If you are getting errors on launch saying "no such method" or something similar, you likely need to install kottle. ![]()
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